deKay's Lofi Gaming

Sonic Heroes: OVERANDOUTED!

Somehow, over the course of today’s play, I bumped into another bug. I lost all my rings, and then picked one up. I then had 999 rings. How bizarre. Killed all of the million baddies Eggman sent at me in wave after boring wave, and then started on the last few levels of the game. Once more, just like almost every other Sonic game, they’re set on Eggman’s flying fleet of ships. And, like Sonic Adventure 2, there are far …

Sonic Heroes

Had a slightly less irritating time on this today. The levels I worked through had fewer die-for-no-reason moments. That’s not to say it was all good – far from it. Hang Castle had a few areas where you are given no clue as to where to go, and Mystic Mansion had stupid mine cart sections and some rubbish Sonic/Tails/Knuckles specific bit near the end. With them out of the way, and joypad surprisingly intact, it was on to Robot Storm. …

Sonic Heroes

Still the irritation factor rises. Athough I’ve now killed Egg Albatross (who was very easy, it turned out), the following two jungle levels were full of irritating unavoidable deaths and stupid can’t-see-where-you’re-jumping sections. The whole alligator chase bit was spectacularly joypad-smash inducing, as not only can you not see where you’re going, but you can’t time your rope-swing jumps properly as you don’t have the seconds required going spare. Oh yes – and more falling though platforms and sliding off …

Sonic Heroes

I am going to smash something very soon. I know it. The thing is, it should be easy. All Sonic games are easy. It’s the law. But this one has so many problems that cause you to die through no fault of your own, that it should be shot. I spent an hour playing the Bullet Station level. Not because I was crap – far from it. EVERY death was unavoidable – I fell through solid floor, jumped through a …

Sonic Heroes

I don’t know why I’m playing this. It’s rubbish. In fact, it is so rubbish, that I could class it as one of the worst games ever made. Ever. There is so much wrong with it I daren’t even start listing them for fear of never stopping. I’d finished a couple of levels as Team Sonic previously, so I carried on from there. Oh joy – a pinball level. Oh joy more – rails to grind. Oh joy the most …

3D Sonic the Hedgehog 2 (3DS): COMPLETED!

Twenty-odd years ago, many a Saturday morning would be spent playing Sonic. Or Sonic 2. Or Sonic 3. And today, a Saturday, I played and completed 3D Sonic the Hedgehog 2 on the Nintendo 3DS. It was awesome. Like Gunstar Heroes and the first 3D Sonic the Hedgehog, the 3D here is mostly subtle. The original parallax layers are now given actual depth, and although this makes it feel more like a pop-up diorama than properly 3D it still makes …

Sonic the Hedgehog 2 (360)

It was only fairly recently that I completed this for the Wii. So why get it for the 360 as well? Because it’s Sonic, of course! (NB: Rule of “It’s Sonic, of course!” does not apply to Sonic Heroes, Sonic and the Secret Rings or Sonic the Hedgehog 3D) So I’ve managed to complete Chemical Plant Zone, having nabbed all the Chaos Emeralds before the end of Chemical Plant 1. It really helps not having picked Tails to accompany me. …

Sonic Advance 2: SONIC BOOMED!

With Sonic Rush out next week, and this still not completed and Sonic Advance 3 still unplayed, I thought I’d best get my finger out and do something about it. So I completed it! Turns out the boss I was stuck on at the end of Sky Doobrie Zone wasn’t as hard as I’d previously thought. I just needed to be more careful. The next two zones were pretty easy too, as were the bosses. And then came the “XX” …

Sonic Advance 2

Ah yes, a proper Sonic game. Not like that Sonic Heroes monstrosity, with its stupid 3D-ness and team-ness and Cream-ness and die-for-no-reason-ness. This is a normal 2D Sonic, and because of that, it works. Although it suffers from some generic 2D platformer traits (ice/fire/grass levels, etc.), it makes up for it by actually being fun and not crap. OK, so I died a few times, but unlike Heroes, I felt it was my fault, and not the game just being …

Why Sega should just give up and die

When I got my Megadrive in the early 1990s, it was for one single game – Sonic the Hedgehog. I’d played it often at the local game shop, and didn’t just want it, I needed it. Once I had my own Sega console to play it on, I was hooked on Sega games. In fact, for a good decade or so, I loved pretty much all of Sega’s major-title output – I suppose I was a Sega Fanboy (although Mario …

Completed 2005

Pikmin 2(GC 12/01/2005) Zoo Keeper(DS 29/01/2005) Paper Mario 2(GC 30/01/2005) Leisure Suit Larry: Magna Cum Laude(Xbox 07/02/2005) Sonic Adventure DX(GC 09/02/2005) Fable(Xbox 17/02/2005) Mr Driller: Drill Spirits(DS 17/02/2005) Legend of Zelda: The Minish Cap(GBA 21/02/2005) Ribbit King(GC 27/02/2005) Grand Theft Auto: San Andreas(PS2 06/03/2005) Gitaroo Man(PS2 12/03/2005) Broken Sword: The Sleeping Dragon(Xbox 19/03/2005) Yoshi Touch & Go(DS 27/03/2005) Mario Golf: Advance Tour(GBA 28/03/2005) Metroid Fusion(GBA 08/04/2005) Bubble Bobble: Old & New(GBA 15/04/2005) Broken Sword: The Shadow of the Templars(GBA 18/04/2005) …

The art of ignoring video games

If you know me, or if you read this blog, or monitor my Usenet and forum posts, then you’ll know I buy a lot of games. Like, loads. I play a lot too: most days I put in an hour or so, longer at the weekend. This may appear to be a very long time to non-gamers, but you have to consider how much time I don’t spend watching TV, which is far more passive and couch potatoey. One look …